Psychofind: Anomalies Online !!
I added online multiplayer to Psychofind: Anomalies so I could show it at Odisea Artket.
I basically spent the whole week focused on that because, apparently, I love deciding to add new features at the last possible minute lol.
I also added a bunch of props made by Valentina J. Pineda during that same week (seriously, thank you so much for getting so much done in such a short amount of time 🙏)
For the online mode, I added a simple static room for now, basic player selection, a score system, and synchronization for each character's abilities and their different variations.
The only real crash we had happened when the person sharing their internet connection left, since the event itself didn't have internet. Because I had only been testing everything from home, I had never actually tested what would happen if the connection suddenly disappeared. Oopsie.
Luckily, when it crashed I figured out the reason pretty quickly, so we managed to avoid it happening again during the event. I still need to patch that properly though 😇
The game was really well received. Honestly, if I hadn't added a timer and a limit to enemy spawns, some sessions probably would've lasted forever lol.
The extra playable characters still need a lot more polish, since I had to make them in basically one night by recycling rigs and animations, but they worked well enough for the event and I'll improve them later.
Also, huge shoutout to Photon Fusion for making multiplayer way less painful than it could've been.
